|
Safety
|
- A
barrel safety pin must be inserted crosswise through the barrel of each
firing cannon prior to lifting a ship from the water. The barrel safety
pins must be permanently attached to the barrel or to a point on the
ship within 6 inches of each cannon. Except for battling, the only time
barrel safety pins may be removed from the barrel is during the process
of tweaking the cannon. Safety penalty points will be assessed for
violation (for penalty see section on scoring).
- Firing BB cannons
shall not be elevated above the horizontal.
- The wearing of safety
glasses with side shields is required by all participants and spectators
when in the marked pit area, when battling, and when observing combat
events. Safety glasses are especially important when retrieving a ship
from the water, when near the water's edge, and when inserting barrel
safety pins. A safety penalty will be assigned to captains in violation.
- While a battle is in
progress no one shall sit, kneel, or lie on the ground within 50 feet of
the water's edge.
- If anyone enters the
water to recover a ship, all firing of cannons (both by ships on the
water and on shore) will cease and all ship motion will stop (unless
allowed by the CD) until that person is again on shore. Ships near the
captain who is retrieving his ship may be moved away for safety reasons.
Ships which are off their five minute rule, or checking moss may also
come to shore.
- An R/C "Frequency
Tree" will be used at all sanctioned events to control transmitter
use. This "Frequency Tree" will have some means of attaching a
marker to every transmitter currently in use showing the radio frequency
being used. A radio transmitter shall only be operated when the marker
is attached to the transmitter. A safety penalty will be assigned to
captains in violation. It is the responsibility of the Contest Director
of a sanctioned event to provide the "Frequency Tree".
- All radios must be
narrow band, excluding those on the ham and 27 MHz bands.
- The 27 MHz band may
be used for warships, except during Campaign, when the 27MHz band is
set aside for the use of convoy ships, with frequencies A1 through A3
reserved for Axis convoy ships, and A4 through A6 reserved for Allied
convoy ships.
- All ships must have a
pressure relief mechanism between the propellant tanks and cannon valves
consisting of at least two (2) inches of plastic tubing (250 maximum
PSI) or a manufactured pressure relief value set at 250 PSI.
- The following rules
shall apply to the use of CO2:
- All CO2
tanks used on-board ships and as land-based storage containers must be
commercially manufactured and certified for use with CO2 and
may not be modified in any manner.
- All CO2
systems must have a manufactured pressure regulator set to no more than
150 psi. The pressure regulator must be connected to the tank using
only manufactured hoses or unions rated for CO2. The
regulator serves to divide the system into a high-pressure side,
consisting of the CO2 tank and pressure relief valve, and a
low-pressure side, consisting of a distribution manifold, poppet valves
or solenoids, and conventional R/C BB cannons. Items on the
low-pressure side of the regulator NEED NOT be manufactured or
certified.
- All refillable CO2
systems must have a manufactured pressure relief valve (e.g.. rupture
disk or equivalent) located somewhere on the high-pressure side.
- All CO2
systems must have a 10/32 threaded hole on the low-pressure side that
allows the CD to measure the pressure being delivered to the cannons.
- The CD, or a person
appointed by the CD, is responsible for certifying that all CO2
systems adhere to the construction rules. Systems that are in violation
may not be used during the event.
- The CD, or a person
appointed by the CD, is responsible for measuring the pressure of the
low-pressure side of the CO2 system whenever it is deemed
necessary or when requested by another captain. A system that exceeds
the maximum allowed pressure will have its regulator adjusted
immediately and a safety chit will be written. If a captain's ship(s)
exceeds the maximum pressure more than once in an event, then that
captain will be banned from participating during the remainder of the
event and the captain's name will be forwarded to the Board of
Directors for further review.
- The Board of
Directors has the authority to review all violations of CO2
construction or procedural rules. If they feel that a captain has shown
a pattern of CO2 rule violations, then they have the
authority to ban the captain from participating in all MWC events, for
as long as they deem necessary. Furthermore, the Board of Directors may
review the actions of a CD with regard to the CO2 rules if
requested by a captain in writing. A CD who did not properly adhere to
the CO2 rules may be banned from acting as a CD in future
MWC events, for as long as the Board of Directors deems necessary. Such
actions require only a simple majority vote on behalf of the Board of
Directors.
|
|
II. Construction & Class
Rules
|
- Construction Specifications
- All ships must
comply with the following test to be able to participate in R/C Warship
Combat.
- The ship is placed
on its side. One end of a 3/16" by 18" or greater brass tube
is placed against the ship's hull skin an equal distance between two
ribs (however, the hull skin shall penetrate anywhere between the two
ribs). Insert a 12" x 1/8" solid brass rod about 1/8"
into the brass tube (do not spray any lubricant in the tube or on the
rod). Letting the rod fall through the tube and striking the hull skin
should result in penetration of the ship's hull skin. Maximum hull
strength shall not exceed an 18" drop. It is recommended that a
ship be built to 12" of drop to allow for battle repairs and
hardening with age.
- Hull skin must penetrate in 3 out of
5 locations on first drop.
- Superstructure
surfaces may be constructed of any material.
- Hull hardness testing (as described
in paragraph a. above) shall be by challenge only except at the
National Championship. The challenger(except if Contest Director at a
MWC sanctioned event) shall submit to the same test at the time of
challenge.
- All ships shall be
hull hardness tested on the first day on the National Championship.
The
total hull length that can be solid material shall not exceed 15% of
the overall length of the hull. This includes ribs, solid material at
bow and stern, and fillets. Measurement shall be made along the
longitudinal centerline of the model (farthest point forward to
farthest point aft of hard area).
- A rib or keel shall
be defined as any solid material attached to the hull skin, which is
perpendicular to the plane of the waterline, and whose function is
defining the shape of the hull.
- Ribs and keel can
be no thicker than 3/8" thick material.
- Minimum spacing
between ribs shall be no less than 1" from rib centers.
- Solid material in
the bow may extend no more than 2" aft following the contour of
the bow. (See Diagram A.)
- Solid material in
the stern can extend no more than 1" forward from the extreme
stern measured along the longitudinal centerline of the model.
- The main deck(s) may
be no more than 3/8" thick (maximum thickness of any single or
multiple deck assembly).
- Impenetrable
material may be used as hull skin, but must be at least 1" below
the waterline or more than 45 degrees down the turn of the bilge. (See
Diagram B) The hull skin immediately around the prop and rudder shaft
exits may be impenetrable material; it must not, however, interfere
with the inherent penetrability of the hull.
- Internal
"armor" may be used to prevent bb's from damaging internal
components or exiting the other side of the hull, as long as it does
not violate rule II.A.4. (Note that internal armor is typically a sheet
of plastic, plywood, or other impenetrable material mounted about
1/2" behind the hull skin, to prevent bb's from causing internal
damage while still allowing them to penetrate the hull.)
- No water belts,
double hull areas, watertight compartments, or other construction
advantages may be taken that are attempts to defeat the scope of
construction intent.
- A watertight
box(es) may be used for the purpose of protecting electronic
equipment. This box(es) shall not have sufficient buoyancy to prevent
the model from sinking (for the purposes of defining this paragraph
only, sinking is defined as a model that will completely submerge).
- No interior
box(es), bulkheads, or other interior construction shall subdivide the
hull into separate compartments or that will affect the penetrability
of the hull skin to bb entries.
- Solid material may
be used as "water channeling" as long as it does not
interfere with the inherent penetrability or sinkability of the ship.
Water channeling many not extend above 1" below the waterline (or
equivalent) hard area.
- A stringer shall be
defined as any solid material that hull skin is attached to that forms
the shape of the hull and is not classed as a rib.
- No stringers shall
be used unless the shape of the hull dictates. Hull features that dictate the use
of a stringer are: bulges, casement guns, knuckles, or armor belts.
The stringer may not extend more than one rib beyond where that hull
feature is prominent.
- The surface of the
stringer which is against the penetrable area of the hull skin shall
be no thicker than 1/8" material but may be any width.
- There shall be no
more than one stringer between any two ribs in the penetrable area of
the hull (on both sides of the hull).
- Penetrable hull
areas shall be non self-sealing.
- Any form of positive
hull pressurization is illegal.
- On ships which have
casement mounted cannons, the cupolas may be constructed of
impenetrable material. A 1/8" wide strip on each side of the
cupola may also be made impenetrable. If the flat area between cupolas
is inset more than 1/2" from the edge of the gunwale the entire
casement (cupolas and all flat areas inset greater than 1/2") may
be made impenetrable.
- Maximum model weight
shall not exceed the heavy model weight (as listed in the ship list)
plus 10%.
- Class 2 and lower
ships using CO2 may add 25% or one (1) pound (whichever is
greater) to their full load displacement, and must have a minimum of
1/2" of freeboard at their lowest point. Hull depth may be
adjusted as required.
- Scale
- Hull shape shall be
relatively scale, non-scale additions to the hull that increase drag
are not allowed.
- Any ship laid down
after January 1, 1991 shall be built to 1/144 scale. Allowable error
will be +/- 1/8" for the beam and +/- 1/2" for the length, or
+/- 2% of prototype dimensions, whichever is greater. Ships which were
legally built in 1/150 scale will be "grandfathered" if they
battled in a sanctioned battle prior to December 31, 1990.
- The center of the
marked waterline of the model must be within 1/8" of the actual
floating waterline of the model. On ship Classes 7 through 2 a ship
model may have 1/4" wide tape or equivalent painted waterline and
ships Classes 1 and 1/2 may have a 1/8" wide tape or equivalent
painted waterline or a scale width waterline may be used on any class
ship.
- The ship shall be
equipped with a scale number of shafts. Each ship must have a scale
number of props. Non-powered props must be scale, or the same size or
smaller than the powered props. Speed trim disks may not exceed the
size of the drive props, and must be center mounted.
- Barrels must be
installed in all turrets.
- To legally enter a sanctioned
event, all ships must have all superstructure parts in place which
exceed one cubic inch in volume.
- Rudder Specifications
- The ship shall be
equipped with a scale number of rudders. Only rudders shall be used to
turn ships (no "turning motors" or other systems may be used
to assist in turning). Rudders may not have horizontal features such as
wings, etc.
- The maximum total
movable rudder area (measured by cross-section) allowed shall be by
model class as follows:
|
Class 7,6
|
4.00 square inches
|
|
Class 5
|
3.00 square inches
|
|
Class 4
|
2.50 square inches
|
|
Class 3
|
2.00 square inches
|
|
Class 2
|
1.75 square inches
|
|
Class 1
|
1.50 square inches
|
|
Class 1/2
|
1.00 square inches
|
-
- Ships with two or
more rudders, or greater than 700 feet length overall, may have 50%
more total rudder surface area than allowed above. If the additional
rudder surface area is utilized, all rudders must function.
- If a ship has a
scale rudder or rudders which have more surface area than allowed
above, then that ship may have the scale surface area if it can be
substantiated, and if said rudder is the scale shape. Said ship must be
submitted to the Board of Directors for a ruling as to its allowed
rudder area.
- Reverse
- All model ships must
be able to change from forward to reverse motion by radio control.
- Cannons
- A cannon shall be
defined as an offensive unit and shall not fire any projectile other
than a bb (.177" diameter steel shot).
- Maximum cannon
firing pressure shall not exceed 150 p.s.i. Use of Chlorofluorocarbons
(CFCs) or other ozone depleting chemicals as propellant is prohibited.
- All cannons must be
equipped to fire single shot, except cannons which are allowed to
spurt.
- A single shot cannon
is defined as one which fires one bb for each transmitter control
movement from neutral to a fire position and return to neutral.
- For test purposes a
single shot cannon will be allowed a 20% variance in the ratio of stick
movement to bbs fired. Example: for 30 stick movements the cannon may
fire anywhere from 24 to 36 bbs and still be legal. The Contest
Director shall determine compliance both with shore testing and firing
characteristics during battle.
- Single shot cannon
testing shall be by challenge only. The challenger's cannons will be
tested at the same time as the challenged cannons.
- Cannons must be
placed in turrets or casemates occupied by the main battery of the ship
modeled. Main battery cannons in a turret must exit the turret from the
face of the turret. The turret barbette must be of scale size and
shape; it cannot be modified to increase the down angle of the cannon.
The turret must sit flat on the barbette. No cannons may be mounted
near the waterline or below the waterline.
- Ships in class
4,5,6 & 7 with their main armaments located all forward of their
superstructure, may use an aft secondary battery to mount a single
stern cannon.
- Cannons may be
mounted in the superstructure if the main turrets are physically too
small to house the cannon.
- Maximum cannon
elevation shall not exceed 10 degrees above horizontal.
- The maximum length
of the cannon barrel shall be limited to:
- "O"-ring
cannon: 5" from "O"-ring.
- "Restrictor
tube" cannon: 6" from the outlet side of the restrictor
tube.
- Automatic-tracking
and automatic-ranging systems for the cannons are illegal.
- All spurt cannons
must have an O-ring or restrictor tube and their barrel i.d. must be no
more than .190" at the muzzle.
- Additonal Weapons
- Since the goal of
the hobby is to conduct safe surface naval battles, other weapons such
as mines, torpedoes, ram bow usage, depth charges, rockets, fire,
acids, bases, etc., are not allowed.
- Pumps
- A pump shall be
defined as one or one half defensive unit and shall not be of a
positive displacement design.
- A one unit pump
shall have one round 1/8" inside diameter discharge port; a half
unit pump shall have one round 3/32" inside diameter discharge
port. The port diameter must be measurable from the outside of the
ship. A one unit pump may not be subdivided into two 1/2 unit pumps.
- A pump motor shall
be no larger than the largest propulsion motor in the model.
- All pumps must be
electric, and composed of one motor and one pump rotor.
- A pump shall have
only one intake.
- <Item deleted in
2003> (See Sect. K, Submarines)
- Warship Classes
- Unless a ship has
been specifically exempted in subparagraph a. (below the table), the
characteristics listed in the following table take precedence over any
values listed in the MWC Ship List. Only ships which were launched
between 1905 and 1946 inclusive and were completed will be legal to
model (refer to MWC Ship List for legal ships). Listed below are the
authorized classes and the offensive/defensive units allowed:
|
CLASS
|
UNITS
|
SHIP TYPES
|
|
7
|
7 1/2
|
Battleships >= 60,000 tons.
|
|
7
|
Battleships >= 44,000 tons to 59,999 tons.
|
|
6
|
6 1/2
|
Battleships >= 40,000 tons to 43,999 tons.
|
|
6
|
Battleships >= 33,000 tons to 39,999 tons.
|
|
5
|
5 1/2
|
Battleships >= 27,000 tons to 32,999 tons.
Battlecruisers >= 35,000 tons.
|
|
5
|
Battleships >= 25,000 tons to 26,999 tons.
Battlecruisers >= 30,000 tons to 34,999 tons.
|
|
4
|
4 1/2
|
Battleships >= 22,500 tons to 24,999 tons.
Battlecruisers >= 25,000 tons to 29,999 tons.
|
|
4
|
Battleships < 22,500 tons.
Battlecruisers < 25,000 tons.
|
|
3
|
3 1/2
|
Heavy cruisers >= 12,000 tons.
Pre-Dreadnought battleships.
|
|
3
|
Heavy cruisers built after 1922, 8,000 to 11,999 tons.
Light cruisers built after 1922, >= 9,000 tons.
CVAs Lexington, Akagi and Kaga classes.
|
|
2
|
2 1/2
|
Heavy cruisers built after 1922, < 8,000 tons.
Light cruisers built after 1922, 6,500 tons to 8,999 tons.
Armored cruisers built before 1922.
Other CVAs.
|
|
2
|
Light cruisers built after 1922, 4,500 tons to 6,499
tons.
Monitors >= 7000 tons.
|
|
1
|
1 1/2
|
Light cruisers built after 1922, < 4,500 tons.
Protected cruisers built before 1922.
Destroyers 2500 tons and above.
CVLs.
|
|
1
|
Monitors < 7000 tons.
Destroyers > 1,500 tons to 2,499 tons.
Submarines.
|
|
1/2
|
1/2
|
Destroyers less than 1500 tons.
Gunboats, CVEs and all other ship types not listed above.
|
|
|
|
-
- Exemptions from the
table above include the following:
- The IJN Nagato (B)
class is class 6 and has 6 units.
- Ships of the USS
Iowa and IJN Yamato classes which are built in 1/144 scale are class
7 and have 8 units.
- Section deleted in
2002.
- All displacement
values shown above are standard displacement.
- All displacement
tonnages listed above are in English tons (long tons) of 2240 pounds
each.
- All ships are
classified according to their original AS BUILT specifications;
reconstructions at a later date will not affect the class of the ship
or the number of units it receives, with the following exceptions:
- Conversion of
completed ships into full aircraft carriers can be rated at their
original configuration AND for their original reconstruction into an
aircraft carrier.
- Japan's Mogami
class light cruisers will also have a listing for their conversion to
eight inch gunned heavy cruisers.
- Great Britain's
Furious will be classed as an aircraft carrier.
- A one unit cannon
carries a load of 50 bbs fired singleshot, or 15 bbs if spurted. A 1/2
unit cannon carries 25 bbs fired singleshot, or 10 bbs if spurted. A
1/2 unit cannon magazine may be added to a 1 unit cannon magazine,
making a 11/2 unit cannon with 75 bbs. Cannon units may not be
subdivided into smaller cannon units (a 1 unit cannon may not be made
into two 1/2 unit cannons). A ship may mount only a single 1/2 unit
cannon in its offensive armament. In Ship Classes 3 and above, any
legal 1/2 units must be used as a cannon with 75 bbs in the magazine.
Only Class 1, 2 and 3 ships may be armed with spurt cannons.
- All Class 3 ships
of greater than 12,000 tons standard (as built) and 625 feet in length
may use their extra half unit as either a cannon or a pump.
- All Class 2 and
amaller ships are allowed to split off a separate half unit to use for
a single pump. for example, a 2-unit ship could have a 1/2 unit pump,
a 1 unit cannon, and another 1/2 unit cannon; or a 1 unit ship could
have a 1/2 unit pump and a 1/2 unit cannon.
- Bow and stern firing
cannons on all classes of ships cannot be angled more than 15 degrees
either side of the longitudinal centerline of the model.
- Classes 7, 6, 5 and
4 may have sidemounted cannons (any cannon which is angled more than 15
degrees from the longitudinal centerline of the model).
- Ships under 720':
These ships may carry a maximum of two sidemount cannons with a
maximum of one firing cannon covering any specific side. On these
ships, one specific fixed quadrant shall be left unarmed at all times.
The definition of quadrants are: forward and stern quadrants are 30
degree segments arranged 15 degrees either side of the ship's
longitudinal centerline; side quandrants are those extending from the
end of the bow quadrant to the beginning of the stern quandrant on
either side.
- Ships over 720':
These ships may carry a maximum of three sidemount cannons with a
maximum of two firing cannons covering a specific side. When two
cannons are firing into the same quandrant, they must be in seperate
turrets. All quadrants may be covered.
- Yamato, Iowa,
Richelieu, Vanguard and Rodney classes: These ships may carry a
maximum of four sidemount cannons with a maximum of two firing cannons
covering any specific side. When two cannons are firing into the same
quadrant, they may be mounted in a single turret. All quadrants may be
covered.
- Rotating turrets
(turrets that traverse from one quadrant to another) are allowed on
classes 4-7 provided that they do not violate the above restrictions.
- Pivoting turrets
(turrets that traverse within one quadrant, and do not leave that
quadrant) are allowed.
- Side mounted
(broadside) cannons may not be down angled more than 20 degrees
measured from the horizon.
- Section deleted in
2001.
- The ratio of
offensive and defensive units is the choice of the captain but may not
be changed during the course of a battle. Offensive unit positioning
may be changed between sorties of a battle. Any offensive units carried
on board a ship in excess of the selected offensive/defensive ration
must be pinned.
- Speed
|
Ship Type
|
Speed
|
|
Battleships LOA >= 720'
|
24 sec./100'
|
|
Battleships LOA >= 600'
|
26 sec./100'
|
|
Battleships LOA < 600'
|
28 sec./100'
|
|
Battlecruisers LOA >= 660'
|
24 sec./100'
|
|
Battlecruisers LOA < 660'
|
26 sec./100'
|
|
Predreadnought BBs
|
28 sec./100'
|
|
Heavy Cruisers (After 1922)
|
23 sec./100'
|
|
Armored Cruisers (Before 1922)
|
26 sec./100'
|
|
Light Cruisers (After 1922) >= 9000 tons
|
23 sec./100'
|
|
Light Cruisers (After 1922) < 9000 tons
|
22 sec./100'
|
|
Protected Cruisers (Before 1922)
|
23 sec./100'
|
|
Monitors
|
30 sec./100'
|
|
Destroyers LOA >= 300'
|
21 sec./100'
|
|
Destroyers LOA < 300'
|
22 sec./100'
|
|
Submarines
|
28 sec./100'
|
|
Convoy Ships
|
34 sec./100'
|
|
Gunboats
|
28 sec./100'
|
|
CVAs, CVLs, CVEs LOA >= 740'
|
24 sec./100'
|
|
CVAs, CVLs, CVEs LOA >= 660'
|
26 sec./100'
|
|
CVAs, CVLs, CVEs LOA < 660'
|
28 sec./100'
|
- Unless a ship has
been specifically exempted in subparagraph a. (below the table), the
characteristics listed in the following table take precedence over any
values listed in the MWC Ship List. The model's maximum speed shall be
determined from the table to the right:
- Speed testing will
be by challenge only and may be conducted immediately before a sortie
begins or immediately after a sortie has been fought. The ship being
challenged may not be opened or modified in any manner before the test
is performed. The test will be conducted using the batteries that exist
in the ship at the time the ship is challenged. Pumps may be turned on
only if the ship is in danger of sinking during the speed test (or if
the pump is always on or automatic).
- Testing will be over
a measured course from a running start. The challenged ship will be
piloted by the challenger and the challenger's ship will be piloted by
the captain he challenged. The timing will be done by the Contest
Director or by someone appointed by him. The actual length of the
course for measuring speed can be any distance with the above-listed
speeds being a rate rather than an absolute.
- No change in the
resistance in the throttle section of a ship is allowed between
sorties.
- A ship may not
exceed its maximum allowable speed in any direction of movement, either
forward, left or right turn, or reverse.
- A timed throttle
system that enables a ship to exceed its maximum allowable speed for
any portion of the measured course is an illegal system.
- A throttle system
which uses a "feedback" type sensor to apply greater thrust
when the ship is not at maximum speed is an illegal system.
- Violations
- A violation shall be
defined as any ship that is not constructed in accordance with any one
or a combination of the preceding construction rules.
- Any ship suspected
of being in violation of any rule shall be brought to the attention of
the Contest Director. The Contest Director or someone appointed by him
will immediately investigate the suspected violation and/or apply the
appropriate test.
- A Citation of
Non-Compliance will be issued to any captain whose ship has been
determined to be in violation of one or more construction rules. All
Citations of Non-Compliance will be submitted to the MWC Secretary and
kept on record. A copy of all outstanding citations will be mailed to
the Contest Directors of all future MWC sanctioned events. The ship
receiving the citation shall not compete in any future MWC sanctioned
event until it has been inspected and/or tested by a Contest Director
and found to be in compliance with the rule(s) which were violated.
This Contest Director shall then inform the MWC Secretary that the ship
is now in compliance and the outstanding citation will be stricken from
the record.
- If a ship is in
violation, a secret ballot will be taken among all participating
captains (both sides) to decide if the violating ship can compete
without correcting the violation. A 2/3rds approval vote is required
for the ship to compete.
- If a battle is in
progress, this vote will occur prior to the next sortie. Otherwise,
the vote will be taken prior to each subsequent battle as long as the
ship is still in violation.
- This voting will
only be allowed during the sanctioned event in which the violation was
discovered.
- Submarines
- All rules pertaining
to the construction, operation, and scoring of surface ships within the
rules apply to submarines unless specified.
- A submergible
submarine may have a pump if the pump can only be used to pump water
into and out of an enclosed ballast tank. In no way may the pump be
used for damage control.
- Submarines are not
considered sunk by decks awash or resting on the bottom, but by their
failure to surface when requested by a CD.
- All penetrable area
on a submergible submarine that participates in fleet battle is
considered "below the waterline" area for scoring.
- On submarines,
impenetrable material may be used as hull skin, but be at least 1"
below the waterline, more than 45 degrees below the turn of the bilge,
or more than 45 degrees above the turn of the hull.
- A submarine must
have at least 1/2" of penetrable area amidships.
- A submarine does not
need at least 1/2" at it's lowest point.
|
|
III. Battling
|
- Battle SummaryA battle is
conducted in the following manner:
Two fleets are mutually decided upon, each fleet
consisting of one or more ships. These ships are launched at the appointed
time. When all participants have announced that they are ready to battle the
Contest Director (or someone appointed by him) announces, "LET THE
BATTLE BEGIN". Combat is engaged according to the rules in section B,
"BATTLE CONDUCT". After all ships have completed the "Five
Minute Rule" time period and have been removed from the water, that
sortie is declared over. At this time combat damage is assessed and recorded
on the COMBAT DAMAGE REPORT form. If there are additional sorties to be
fought in this battle, the ships' cannons are then reloaded with bbs and/or
propellant. At the appointed time the ships are then re-launched for the next
sortie. At the end of the last sortie the battle is declared over, combat
damage is assessed and tabulated, and a battle winner is declared. Combat
damage may then be repaired and batteries may be legally replaced in
preparation for another battle.
As an alternative, combat damage may be assessed at the end of the battle,
instead of between sorties. See III.C.7.a for more details.
- Battle Conduct
- A sortie is
officially counted when a ship is on the water at the time that battle
is declared between two opposing sides.
- At events where
split fleets are required due to frequency conflicts, the admirals
must split their fleets as evenly as possible. On each side, split
fleets much be within 2 ships/captains and 10 units.
- A battle is a series
of one or more sorties. The number of sorties to be agreed upon by both
sides previous to the start of the first sortie.
- When a captain
desires to withdraw from a sortie, he announces to all participants
that he is invoking the "Five Minute Rule" for ships in
Classes 7 through 2 or the "Two Minute Rule" for ships in
Classes 1 and 1/2.
- At the announcement
of "Five Minute Rule"/"Two Minute Rule", the ship
must remain in the battle for five/two minutes before being touched by
the captain or removed from the water.
- A ship on
"Five Minute Rule"/"Two Minute Rule" may not fire
upon opposing ships, but may be fired upon by any other ship not
already on the "Five Minute Rule"/"Two Minutes
Rule".
- A battler may not
announce "Five Minute/Two Minute" Rule while anyone is in
the water.
- A ship off the
"Two/Five Minute" Rule must be brought to shore immediately
and may not be fired upon.
- If the majority of
the participants in a battle agree, or at the Contest Director's
discretion, a "Fleet Five Minute Rule" may be used.
- The "Fleet Five
Minute Rule" varies from the normal "Five Minute Rule"
in that all ships of a fleet announce "Five Minutes"
simultaneously, with no individual "Five Minute Rule"
announcements being allowed.
- Section deleted in
2001.
- If a ship is out of
control, a captain can declare "Out of Control Five Minutes"
for ships in Classes 7 through 2 or "Out of Control Two
Minutes" for ships in Classes 1 and 1/2.
- A ship can be
declared out of control when:
- the ship loses
either forward or reverse controlled propulsion.
- the ship loses
controlled steering.
- the ship is
ACCIDENTALLY beached.
- A ship on "Out
of Control Five Minutes"/Out of Control Two Minutes" may
fire on opposing ships and may be fired on by any other ship not
already on "Five Minute Rule"/"Two Minute Rule".
- If control is
regained of a ship on "Out of Control Five
Minutes"/"Out of Control Two Minutes" the ship may,
after announcing that control has been regained, return to full
battling status. Time accumulated on "Out of Control Five
Minutes"/"Out of Control Two Minutes" is canceled on
reentering the battle in full status.
- <Item deleted in
2003> (see para. 17)
- Between sorties
water may be removed from a ship's hull, and ram damage (as approved by
the CD, opposing Admiral, or ramming captain) may be repaired, but
battle damage may not be repaired.
- Between sorties no
weights may be shifted inside a hull. This is to prevent any ship from
gaining an advantage by changing the effective waterline.
- There shall be no
firing at another ship from shore or firing from shore to water during
a battle.
- A ship that is
declared sunk (see SCORING, paragraph 6) may not fire on other ships.
- A ship that has
received no bb hits in the hull during a battle but sinks will be
declared an "Unseaworthy Sink" and will be penalized (for
penalties, see section on scoring).
- A ship in Classes 7
through 4 must finish a battle (two or more sorties) with the same set
of batteries it started with. The exception to this rule is the radio
receiver batteries as long as the receiver batteries are not also used
for propulsion and/or pump power. Ships in Classes 7 through 4 which
change any batteries (other than receiver batteries) will be penalized
(for penalties, see section on scoring). A ship in Classes 3 through
1/2 may change any or all batteries between sorties.
- If a ship is not
ready to battle at the appointed time for a sortie to start, it may not
participate in the remainder of that battle. If both fleet admirals
agree, this ship may enter the battle at the beginning of a later
sortie.
- A ship that
withdraws from a battle for any reason other than ram damage will be
penalized (for penalties, see section on scoring).
- A ship which enters
battle with the barrel safety pins still inserted in the barrels or the
guns turned off (gas/electric) may be brought to shore and have the
pins removed or guns turned on, during the first two minutes of the
battle. The ship may not be fired upon while returning to shore and
until the captain declares he is reentering the battle.
- Any ship entering a
sanctioned event must have all superstructure damage patched and/or
repaired prior to entering its first battle of that event.
- The assessment of
battle damage/penalties shall be done at the end of each sortie and recorded
on the MWC 's COMBAT DAMAGE REPORT. A report shall be filled out for
each ship which participated in the battle. At the end of a battle, the
completed COMBAT DAMAGE REPORTS shall be turned in to the Contest
Director. When assessing battle damage between sorties an opposing
captain must be present to verify battle damage/penalties. This
opposing captain will initial the COMBAT DAMAGE REPORT signifying his
acceptance of the figures recorded for that sortie.
- By a majority vote
of the participating captains, a "Thirty Second Moss" rule
may be invoked for a combat event. The Thirty Second Moss rule is
defined as follows:
- When a ship's
propulsion system is fouled by a foreign object, such as moss, fishing
line, etc., the captain may call "30 sec. Moss".
- Upon calling
"30 sec. Moss", the captain starts a 30 second timer and the
ship remains on the water as a target and able to return fire until
the timer expires.
- Upon expiration of
the timer, the captain may retrieve his ship and remove the foreign
object(s). After removal of the object(s), the ship must be placed
reasonably close to where it was retrieved.
- If a ship was
aground/beached when "30 sec. Moss" was called, the ship
must be returned to the same grounded/ beached state. The moss rule is
not a "get off the beach free card". If moss rule is used to
"unbeach" a ship, it will be considered a declared sink.
- Battle Scoring
- Battle damage points
are accrued by shooting holes in the opponent's ship.
- A bb entry hole in
the hull above the waterline will count 10 points.
- A bb entry or exit
hole on the waterline will count 25 points.
- A bb entry or exit
hole below the waterline will count 50 points.
- If a bb makes both
entry and exit holes, the highest scoring hole is counted and the
remaining hole is not counted.
- If a bb hole lies
in the hull above the waterline but touching the vinyl waterline tape,
it shall be counted as a waterline hit.
- If a bb hole lies
in the vinyl waterline tape but touches the below-the-waterline area
of the hull, it shall count as a below-the-waterline hit.
- Points will not be
awarded for superstructure damage caused by bbs.
- A bb hole shall be
defined as any damage which has a visible break in the hull.
- In the case of
large holes, if there is evidence that more than one bb caused the
damage (i.e., rounded dimples around the edge of the damage), then
each bb shall be assessed as a bb hole.
- Dents in legally
solid areas of a model shall not be assessed as a bb hole.
- Battle sink points
shall be counted as follows:
|
Class 7
|
1100 points
|
|
Class 6
|
1000 points
|
|
Class 5
|
900 points
|
|
Class 4
|
800 points
|
|
Class 3
|
600 points
|
|
Class 2
|
400 points
|
|
Class 1
|
200 points
|
|
Class 1/2
|
100 points
|
-
- If a ship's captain
withdraws his ship from a battle between sorties for any reason other
than ram damage, the opposing fleet or captain shall be awarded points
equal to the withdrawn ship's battle sink points.
- exemptions, the
Iowa and Yamato classes are worth 1200 battle sink points.
- Penalty points will
be assigned a ship's captain for the following infractions:
- Unseaworthy sink
shall count one-half of the ship's battle sink points by class.
- Changing any
batteries (other than receiver batteries) shall count one-half the
ship's battle sink points by class.
- A captain who
intentionally beaches his ship to avoid sinking due to combat damage
shall be penalized double the ship's battle sink points by class.
- Safety penalty
points (barrel safety pins, safety glasses, frequency marker, etc.)
will be assigned against specific battlers (and not their team) during
an event by the following ascending scale.
|
First offense
|
|
100 points
|
|
Second offense
|
|
200 points
|
|
Subsequent offenses
|
|
500 points each
|
-
- Penalty points for
speed violations will be assigned, against the individual and team,
during an event by the following scale.
|
First offense
|
|
Warning
|
|
Second offense
|
|
250 points
|
|
Subsequent offenses
|
|
500 points each
|
-
- At a sanctioned
event, the contest director in conjunction with the two fleet
admirals, may assess penalties for violations not specifically
addressed by other rules or Bylaws.
- The Contest
Director at his discretion may test randomly for magazine loads. Just
prior to battle the Contest Director may test one or more ships on
each fleet. One cannon on each ship will be tested. If more than 55
bbs (28 for a half unit and 82 for a one and a half unit) are in the
magazine, there will be a 1000 point penalty and the battler will sit
out the rest of the battle.
- Any contact between
ships may result in a ram penalty assigned to the ramming captain.
- A damaging ram
shall be defined as any contact which causes damage affecting the
ship's combat serviceability, the hull's watertight integrity, and/or
breakage or dislodging of superstructure parts.
- Non-damaging rams
shall have no penalties.
- The contest
director will asses ram damage penalties of 50 points for
superstructure damage, 100 points for hull damage above the waterline,
and 200 points for hull damage below the waterline.
- A ram which causes
a ship to sink shall result in penalty points equal to the sunk ship's
sink points by class.
- A captain whose
ship is rammed must immediately bring his ship to shore for inspection
of ram damage. This ship cannot be fired on while returning to shore
for inspection and until the captain declares he is reentering the
battle. If no damage to the ship's watertight integrity or combat
serviceability is found by the captain, he will immediately return his
ship to battle. If damage to the hull is found and can be patched
within five minutes, the captain may reenter the sortie in progress
after making necessary repairs. If repairs to the hull cannot be
effected within five minutes, that ship is out of the sortie but may
reenter the battle in a later sortie. If repairs cannot be made in
time to reenter either the sortie in progress or any remaining
sorties, there will be no penalty for the rammed captain.
- If a captain
refuses to immediately bring his ship in for inspection after being
rammed by another ship or inspects and/or repairs his ship which later
sinks as a result of the ram, this will not count as a ram sink, but
will count as a combat sink and the opposing fleet or captain will be
awarded full battle sink points.
- If a rammed ship
goes out of control immediately following a ram, the captain must
immediately recover his ship for inspection. At this point procedure
outlined in paragraph (e) above applies.
- A ship that has
been sunk due to ram damage may be repaired and returned to the sortie
in progress (if repairs can be made within five minutes) and/or any
remaining sorties of the battle. Even if a ram sunk ship is repaired
and returned to battle, the ramming captain is still penalized during
the sortie in which the ram occurred.
- A ramming captain
shall have his ship removed from the water while the ram damage is
being repaired on the rammed ship. He may reenter the sortie when the
rammed ship repairs have been effected, providing damage is repaired
within five minutes. If the rammed ship cannot reenter the sortie in
progress because of the ram damage, then the ramming captain shall
also remain out of that sortie. The fact that the rammed ship may not
be able to enter any remaining sorties in the battle will not prevent
the ramming captain from entering any remaining sorties in the battle.
- If a ship on the
"Five Minute/Two Minute rule" rams (or is rammed by) his own
teammate, the captain on "Five/Two" must stop his timer
while the ram is checked.
- With any damaging
ram, all ships involved will stop their timers while the ram is
repaired.
- A sink shall be
declared when a ship has any portion of any deck awash on both sides of
the hull or when any part of the hull is resting on the lake bottom.
This applies to sinkings from any and all causes (Note: the Contest
Director, or someone appointed by him, must rule on any ambiguous or
questionable sinks; i.e., a ship which is beached). A ship's captain
may declare his ship scuttled at any time during a battle. The opposing
fleet or captain shall be awarded points equal to double the sink
points of the scuttled ship.
- Division of points
at the end of a fleet battle shall be determined using the following
weighted system:
|
Ship Class
|
Weight Factor
|
|
Class 7
|
10
|
|
Class 6
|
10
|
|
Class 5
|
9
|
|
Class 4
|
8
|
|
Class 3
|
6
|
|
Class 2
|
4
|
|
Class 1
|
2
|
|
Class 1/2
|
1
|
-
- The weight factor
points of all ships in a fleet are totaled and the combat damage point
total of the opposing fleet is divided by this number. This produces
the damage award factor. To determine the points awarded to a
particular ship, the damage award factor is multiplied by the ship's
specific weight factor from the list above. Individual penalties
assigned to this ship are deducted from that ship's battle points to
produce the final score for the captain of that ship. This process is
done at the end of each sortie. Captains receive points only for those
sorties in which they participated.
- If combat damage
is assessed only at he end of the battle rather than between every
sortie, then a captain who did not participate in a sortie will only
receive points for the fraction of the battle they participated in.
For example, if a captain participated in only one of two sorties,
his weight factor will be halved, so that he receives 1/2 the points
that he would have if he had participated in both sorties.
- The final scores of
all captains participating in that battle are added together to obtain
the final fleet score.
- The opposing
fleet's final scores are compared. The fleet with the highest final
fleet score is declared the winner of that battle.
- Ship-to-ship battles
are scored as if it were a fleet battle with one ship in each fleet.
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|
IV. Awards
|
- If rules other than
the Official MWC Construction, Battling and Safety Rules (in their
entirety, with no additions or deletions) are used at a sanctioned event,
that event loses sanction and no MWC awards and/or recognition will be
given to any participants of that event.
- The following
individual awards will be given for points scored at the National
Championship:
- High Points for each
ship class
- At least three
ships must participate in a class for an award to be given. If less
than three ships in a class participate, they will be moved to the
next higher class for awards.
- During
non-scheduled combat events, only the points scored in excess of the
opponent's points will be awarded to the winner(s) of that event.
- The captain who has
accumulated the greatest number of points in his class in both
scheduled and non-scheduled combat events will be awarded the High
Point award for that class, with the following exception:
- The Captain who
wins the Founder's Trophy is ineligible for the High Point trophy.
- Best of Scale
Warship
- To be eligible for
"Best of Scale" a ship must score at least 100 points
(exclusive of penalties).
- Rookie of the Year
- This will be a
voted award given to the outstanding battler whose combat debut was
after the previous National Championship.
- A panel composed of
the Contest Director and six experienced battlers appointed by him
will vote for the "Rookie of the Year."
- This award need not
be given to the highest scoring rookie or the rookie with the highest
sortie average.
- Voting criteria may
be based on such factors as ship construction and appearance,
captaining ability, sportsmanship, equipment reliability, battle conduct,
and any other factors the panel may deem significant.
- The Founders Trophy
- The captain with
the highest overall point total accumulated during the National
Championship will be awarded this trophy.
- During
non-scheduled combat events, only the points scored in excess of the
opponent's points will be awarded to the winner(s) of that event.
- Individual Combat
Trophy
- Only the winner(s)
of non-scheduled combat events (one-on-one or group) will be awarded
points. Only the points scored in excess of the opponent's points will
be awarded to the winner(s) of that event. (Example: if combatant A
inflicts 800 points in damage to combatant B's ship, while combatant B
inflicts 500 points in damage to combatant A's ship, then combatant A
will be awarded 300 points toward the individual Combat Trophy and
combatant B will be awarded zero points for this event.)
- The combatant who
has accumulated the greatest number of points (as defined in a. above)
in non-scheduled combat events will be awarded the individual Combat
Trophy.
- Axis/Allied Victory
Trophy
- This trophy is
presented to the Admiral of the victorious fleet at the National
Championships by the defeated Admiral.
- The Best Dress Award
- The Captain that
wears the best military dress at the Awards Banquet (voted on by all
members at the banquet) will win the Best Dress and Most Spirit Award!
This award is not for any battling, but only for dress.
- The Sportsman Trophy
- This trophy is
given to the Captain who best displays the sportsmanship qualities of
the MWC. The winner is selected by the Board of Directors and the
Contest Director for the National Championship, or the Contest
Director for other sanctioned events.
- The Most Feared
Captain Awards
- This trophy is
given to the Captains of each team who displayed the best battling
qualities during the event. The winner is selected by a secret ballot
from the members of the opposing team. Should a captain have switched
teams during the event he may vote only once but is free to select
which team he will vote with.
- Best of Scale Convoy
- The Best of Scale
Convoy ship trophy is given to the best of scale convoy ship that has
attempted at least one mission.
- Life Line Award
- The best convoy
ship captain trophy (Life Line Award) will be given to the Captain who
has completed the largest number of successful missions. A successful
mission is one complete round trip voyage. In the event of a tie, the
captain completing the highest number of one way trips is the winner.
And if there is still a tie, the captain with the least convoy ship
sinks wins.
- Unofficial AwardsOther
awards may be given at local events (both sanctioned and unsanctioned)
but any award other than the ones listed above are not official MWC
awards and the MWC Secretary shall not keep records of these awards.
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